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 min-max optimization





SAGDA: AchievingO(2)Communication ComplexityinFederatedMin-MaxLearning

Neural Information Processing Systems

Compared with conventional minimization problems (e.g., empirical risk minimization), min-max optimization has aricher mathematical structure, thus being able tomodel more sophisticated learning problems thatemergefrom ever-emerging applications.




First-Order Algorithms for Min-Max Optimization in Geodesic Metric Spaces

Neural Information Processing Systems

From optimal transport to robust dimensionality reduction, many machine learning applicationscan be cast into the min-max optimization problems over Riemannian manifolds. Though manymin-max algorithms have been analyzed in the Euclidean setting, it has been elusive how theseresults translate to the Riemannian case. Zhang et al. (2022) have recently identified that geodesic convexconcave Riemannian problems admit always Sion's saddle point solutions. Immediately, an importantquestion that arises is if a performance gap between the Riemannian and the optimal Euclidean spaceconvex concave algorithms is necessary. Our work is the first to answer the question in the negative:We prove that the Riemannian corrected extragradient (RCEG) method achieves last-iterate at alinear convergence rate at the geodesically strongly convex concave case, matching the euclidean one.Our results also extend to the stochastic or non-smooth case where RCEG & Riemanian gradientascent descent (RGDA) achieve respectively near-optimal convergence rates up to factors dependingon curvature of the manifold. Finally, we empirically demonstrate the effectiveness of RCEG insolving robust PCA.


Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent

Neural Information Processing Systems

Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex non-concave zero-sum games, that we call hidden zero-sum games. In this class, players control the inputs of smooth but possibly non-linear functions whose outputs are being applied as inputs to a convex-concave game. Unlike general zero-sum games, these games have a well-defined notion of solution; outcomes that implement the von-Neumann equilibrium of the ``hidden convex-concave game. We provide conditions under which vanilla GDA provably converges not merely to local Nash, but the actual von-Neumann solution. If the hidden game lacks strict convexity properties, GDA may fail to converge to any equilibrium, however, by applying standard regularization techniques we can prove convergence to a von-Neumann solution of a slightly perturbed zero-sum game. Our convergence results are non-local despite working in the setting of non-convex non-concave games. Critically, under proper assumptions we combine the Center-Stable Manifold Theorem along with novel type of initialization dependent Lyapunov functions to prove that almost all initial conditions converge to the solution. Finally, we discuss diverse applications of our framework ranging from generative adversarial networks to evolutionary biology.


Lower Complexity Bounds for Nonconvex-Strongly-Convex Bilevel Optimization with First-Order Oracles

Ji, Kaiyi

arXiv.org Machine Learning

Although upper bound guarantees for bilevel optimization have been widely studied, progress on lower bounds has been limited due to the complexity of the bilevel structure. In this work, we focus on the smooth nonconvex-strongly-convex setting and develop new hard instances that yield nontrivial lower bounds under deterministic and stochastic first-order oracle models. In the deterministic case, we prove that any first-order zero-respecting algorithm requires at least $Ω(κ^{3/2}ε^{-2})$ oracle calls to find an $ε$-accurate stationary point, improving the optimal lower bounds known for single-level nonconvex optimization and for nonconvex-strongly-convex min-max problems. In the stochastic case, we show that at least $Ω(κ^{5/2}ε^{-4})$ stochastic oracle calls are necessary, again strengthening the best known bounds in related settings. Our results expose substantial gaps between current upper and lower bounds for bilevel optimization and suggest that even simplified regimes, such as those with quadratic lower-level objectives, warrant further investigation toward understanding the optimal complexity of bilevel optimization under standard first-order oracles.


The Limit Points of (Optimistic) Gradient Descent in Min-Max Optimization

Neural Information Processing Systems

Motivated by applications in Optimization, Game Theory, and the training of Generative Adversarial Networks, the convergence properties of first order methods in min-max problems have received extensive study. It has been recognized that they may cycle, and there is no good understanding of their limit points when they do not. When they converge, do they converge to local min-max solutions? We characterize the limit points of two basic first order methods, namely Gradient Descent/Ascent (GDA) and Optimistic Gradient Descent Ascent (OGDA). We show that both dynamics avoid unstable critical points for almost all initializations. Moreover, for small step sizes and under mild assumptions, the set of OGDA-stable critical points is a superset of GDA-stable critical points, which is a superset of local min-max solutions (strict in some cases). The connecting thread is that the behavior of these dynamics can be studied from a dynamical systems perspective.